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Pikuniku demo
Pikuniku demo














She is also part of “art pop love band” John Daker, along with collaborator Rachel Sale, who played with their live band at the festival Character Performance night at Acud Macht Neu. Sophie Koko Gate is an animation director who has been making “freaky stuff” for clients including Lena Dunham, MTV and The Guardian. This spontaneous and interactive approach to character design makes the viewer feel like the animator, bringing the head to life and giving him personality and movement. His piece as part of the Character Walk at the AG Cemetery Museum showed a beardy head on a screen linked to a synth keyboard, so people can play the character as they would a piece of music, in order to make him move, come alive and even fall apart or change face shape all together.

#Pikuniku demo software#

Using music software and equipment, he has been exploring ways to breathe life into a character with unexpected outputs. He also spoke about his work considering different approaches to character design and how a character can come about. This spontaneous approach to character design was really compelling, especially learning new ways than drawing a character on page first then building him or her afterwards. In creating the characters for his short Style Frames, commissioned for the conference of the same name, instead of designing the characters first then building digitally, he developed more organic methods, building shapes first then trying them with different walking patterns and movements, to see which characters felt like they were coming to life. As part of Pictoplasma he shared a short film, a talk and an art piece, giving us outsiders a great insight into his practice and approach to character design. The game is due for release next Spring, but you can sign up for updates here.Įran Hilleli: Character Synth and Style FramesĮran Hilleli is an animation director based in Tel Aviv. Procedural Animation adds unpredictability, with different outputs each time, making the characters feel more alive as well leading to an overall sense of silliness and fun. He spoke about the importance of physics in the game and how they have used a technique named Procedural Animation to ensure the character reacts to space and the other elements within the world. The world Pikuniku is set in is very minimal – the creators want players to focus on the character and interactions, rather than the environment.Ĭo-creator Arnaud De Bock explained a lot of the process behind the creation of Pikuniku and the world he inhabits. Yet despite such simple shapes, there’s a lot of personality packed in there.Įverything in the game is about happiness, with absolutely no violence or death, the aim being to rebuild the community of the Worry People.

pikuniku demo

The game focuses on a very simple, yet super cute, character named Pikuniku who is made up of a red oval shape, propped up by long, wobbly stick legs. Pikuniku is an “absurdist puzzle exploration game” which is currently in production by Parisian artist and coder Rémi Forcadell and London-based game designer Arnaud De Boc. Rémi Forcadell and Arnaud De Boc: Pikuniku














Pikuniku demo